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防抖器 API 参考
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使用节流器

函数: useThrottler()

ts
function useThrottler<TFn, TSelected>(
   fn, 
   options, 
selector): ReactThrottler<TFn, TSelected>
function useThrottler<TFn, TSelected>(
   fn, 
   options, 
selector): ReactThrottler<TFn, TSelected>

定义于: react-pacer/src/throttler/useThrottler.ts:107

一个低级 React hook,用于创建一个 Throttler 实例,该实例限制了提供函数的执行频率。

此 hook 设计灵活且与状态管理无关 - 它仅返回一个 throttler 实例,您可以将其集成到任何状态管理解决方案中(useState, Redux, Zustand, Jotai 等)。有关更简单、更高级别的 hook,它直接与 React 的 useState 集成,请参阅 useThrottledState。

节流确保一个函数在指定的窗口时间内最多执行一次,无论它被调用多少次。这对于限制昂贵操作或 UI 更新的速率非常有用。

状态管理和选择器

此 hook 使用 TanStack Store 进行响应式状态管理。 selector 参数允许您指定哪些状态更改将触发重新渲染,通过防止不必要的重新渲染来优化性能,当不相关的状态发生变化时,可以避免不必要的重新渲染。

默认情况下,不会进行任何响应式状态订阅,您必须通过提供 selector 函数来选择启用状态跟踪。这可以防止不必要的重新渲染,并让您完全控制组件何时更新。只有在提供 selector 时,组件才会根据所选状态值的变化而重新渲染。

可用的状态属性

  • executionCount: 已完成的函数执行次数
  • lastArgs: Последний вызов maybeExecute 的参数
  • lastExecutionTime:函数最后执行时间的戳(毫秒)
  • nextExecutionTime:下次可以执行的时间戳(毫秒)
  • isPending:节流器是否正在等待超时触发执行
  • status: 当前执行状态(“disabled” | “idle” | “pending”)

类型参数

TFn extends AnyFunction

TSelected = {}

参数

fn

TFn

options

ThrottlerOptions<TFn>

选择器

(state) => TSelected

Returns (返回)

ReactThrottler<TFn, TSelected>

示例

tsx
// Default behavior - no reactive state subscriptions
const [value, setValue] = useState(0);
const throttler = useThrottler(setValue, { wait: 1000 });

// Opt-in to re-render when execution count changes (optimized for tracking executions)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({ executionCount: state.executionCount })
);

// Opt-in to re-render when throttling state changes (optimized for loading indicators)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({
    isPending: state.isPending,
    status: state.status
  })
);

// Opt-in to re-render when timing information changes (optimized for timing displays)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({
    lastExecutionTime: state.lastExecutionTime,
    nextExecutionTime: state.nextExecutionTime
  })
);

// With any state manager
const throttler = useThrottler(
  (value) => stateManager.setState(value),
  {
    wait: 2000,
    leading: true,   // Execute immediately on first call
    trailing: false  // Skip trailing edge updates
  }
);

// Access the selected state (will be empty object {} unless selector provided)
const { executionCount, isPending } = throttler.state;
// Default behavior - no reactive state subscriptions
const [value, setValue] = useState(0);
const throttler = useThrottler(setValue, { wait: 1000 });

// Opt-in to re-render when execution count changes (optimized for tracking executions)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({ executionCount: state.executionCount })
);

// Opt-in to re-render when throttling state changes (optimized for loading indicators)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({
    isPending: state.isPending,
    status: state.status
  })
);

// Opt-in to re-render when timing information changes (optimized for timing displays)
const [value, setValue] = useState(0);
const throttler = useThrottler(
  setValue,
  { wait: 1000 },
  (state) => ({
    lastExecutionTime: state.lastExecutionTime,
    nextExecutionTime: state.nextExecutionTime
  })
);

// With any state manager
const throttler = useThrottler(
  (value) => stateManager.setState(value),
  {
    wait: 2000,
    leading: true,   // Execute immediately on first call
    trailing: false  // Skip trailing edge updates
  }
);

// Access the selected state (will be empty object {} unless selector provided)
const { executionCount, isPending } = throttler.state;
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